What do all the Stats mean?
Wether it be lessers or forms, all stats point to the same thing as far as Attack & defence etc, here we shall look further into what all these stats actually mean & how they effect Gameplay.

Sample Statistics

~~~Amber Dragon~~~
OF: 95 AT: 60 Cost: 175
DF: 91 HE: 180 MF: 9
Size: 150 FC: 4 EPH: 9

Now lets look at these Stats individually.

OF: Offense
Percentage indicating chance of successful attack for each attack a unit has.

Note, Lessers only have 1 attack unless under effect from spells that allow more than one attack per round while forms obviously have many attack in any one reound.
During battle your Lesser or Form chooses a random enemy target and "rolls" a 1-100 die.
Any roll under the offense number is a successful hit.
For example, a Mud Wretch, which has an offensive rating of 70, successfully attacks an enemy target if it rolls a number 70 or under; if it rolls anything over 70, it simply misses the target.

DF: Defense
Percentage indicating chance of defending against a hit.
For each hit a unit takes (which means each time an enemy successfuly attacks) a 1-100 die is rolled, Any roll equal to or less than the defense number results in a successful defense and leaves the unit unharmed; any roll over the defense number destroys the unit or part thereof in the case of Forms.

AT: Attacks
Indicates how many times a unit may attack other units (and thus the maximum number of units it can destroy) in a single round of battle.
The success of each attack is determined by the unit's offense, (OF).
All lessers have an attack rating of 1 except when some spells are in effect as mentioned earlier.

HE: Health
Relating to forms only, Indicates the number of times a form may be hit before it will be killed.
For example, the Amber Dragon has a health rating of 180 which means it can survive 180 successful hits before being destroyed.
A form's health is rejuvenated after it has been absorbed & Forms can also increase their Health by gaining experience. (Killing lessers or successful hits against other Forms)

Cost: Cost
Amount of treasure or fury needed to produce a unit.
Treasure is spent for Lessers and structures, Fury for Forms and Spells.
Each lesser costs one treasure while structures cost 50, Forms cost anywhere form 75 Fury for a Magma demon through to 275 for a Colossa.

Fuel: Fuel
This value refers to the number of turns remaining that a form can stay out before having to be absorbed.
If a form has not been absorbed prior to running out of fuel, it remains capable of moving and fighting, but it will begin to lose some Health.
For each turn that it is out and unfueled, it will lose 1/5 of the normal total Health for that Form Type (ie, a Colossa would lose 300/5 = 60 Health/turn) If a Form's Health drops below 1 because of this, it dies.
When summoning a form, you fuel the form for a number of turns between 1 and the form's maximum fuel.

FC: Fuel Cost
This value refers to the cost, in Fury, for each point of Fuel for this form type.
For example, a Magma has a FC of 2, to fuel it to it's maximum fuel of 15 would cost 30 Fury.

MF: Maximum Fuel
This value refers to the maximum number of turns a form is capable of staying out before having to be absorbed.
If a form has not been absorbed prior to running out of fuel, it remains capable of moving and fighting, but it will lose some Health.
For each turn that it is out and unfueled, it will lose 1/5 of the normal total Health for that Form Type (ie, a Black Dragon would lose 200/5 = 40 Health per turn).
If a Form's Health drops below 1 because of this, it dies.
When summoning a form, you fuel the form for a number of turns between 1 and the form's maximum fuel, Fuel costs between 2 and 5 Fury per unit, depending on the Form Type.

Size: Size
This value refers to relative size of the form (in number of lessers) used in battle for targeting purposes.
For example, a form of size 100 is equivalent to 100 lessers, So, if this form were fighting in a battle with 100 of your Lessers, this means that there are actually 200 targets for your enemies to attack, further, enemy units would have a 50% chance of hitting a lesser and a 50% chance of targetting the form.

EXP: Experience
This value refers to the the Experience gained by the form in battle. (How many Units or other Forms health it has successfully hit or taken)
The form uses this Experience to increase both it's maximum and current Health.

EPH: Experience Per Health
This value refers to the rate at which the form converts its Experience into Health.
For example, a Wooden has an EHP of 4, so if it were to kill 80 troops, it's health could potentially rise by 20, not taking into account any damage it may have taken during that fight.
When the form is absorbed & it's killed say 200 units, it is returned to it's opening health of 100 & then EPH is calculated based on the 200 units it killed (EXP) & added to it's HE (health) when returned to the field, in this case with EPH of 4, it has gained 50 Health & returns to the field with 150 HE.


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